One of the latest invention and innovation in sports and stadium is the internet of things (IoT). Many technologies have come up that would have impacted the performance of stadiums. However, in most countries; arenas are still fully booked despite the advancement in technology that can enable the fans to enjoy the fun in the comfort of their homes. Over the last five years, there has been innovation that can give the sports fans 360 views of the stadiums. The VR kits have even enhanced the view giving the fans in immersive experiences that make them feel like they are present in the stadium at the Tim of the event while they are millions of miles away (Houlihan 25-29). This paper seeks to examine how technology and technological advancement would impact stadiums. How do sports stadium use of technology in stadiums impact fan experience in the stadiums?
Importance of the study
As technological advancement increase so is the availability of more time for people to experience fan. Sport is still the most popular pastime as stadiums are still packed to the full during competitive sports and games between the team. For example, premier league, The FA Cup (the Football Association Challenge Cup) and the other competitive sports such as boxing competition are the most popular sports that earn a lot in revenue to the athletes and the sponsors. Many stadiums have improved fan experience including free 4G LTE WI-Fi, and large screen in stadiums. However, these stadiums achiever surveyed the fans to determine how their experiences in the stadiums are affected by the technological enhancements.
Research aims and objectives
This research aims to explore how fans experience in stadiums is affected by the technological enhancement in the stadiums. Research objectives include:
To determine the nature of technological enactment in most stadiums
To determine if the fans were surveyed i
To analyze the impact of this advancement on the stadiums earning capacity
T make recommendation to the sports stadium management boards on technological a cement
To recommend a direction for future research.
The body of Exploratory Essay (Explain the Rhetorical Situation):
4. Text:-
The topic has been a major topic of discussion over the news media, the internet and even in most public places how many stadiums have installed free wifi, large screen, and other in-stadium technologies. Sports stadiums have added additional technologies over the last five years with larger panel televisions, smartphones, augmented reality and improved coverage. Over the past five weeks, there have been a lot of discourses on how the sports stadiums have become more fan-centric and the steps the stadiums are taking to turn the spectators into super fans. Today, going to the stadium is no longer meaningful for watching sports fixtures as it is more than just the life experiences. Most of the stadiums have used technologies to improve the spectator's experiences include providing information to the spectators out what they are about to watch, and the technologies have also evolved to meet the basic requirement albeit in sophisticated ways (Bodewes n.d). Augmented and visual reality has been used in most of the modern sports arena to create and improve the user experience. Below are some of the latest technologies used in most stadiums across the world
Many stadiums have installed powerful wireless networks. With fan connectivity in mind, internal staff, contractors, and press have benefited from the faster wireless connectivity. The goals are to ensure that the fans can use their wireless connectivity in the stadiums to order for food, beverages, merchandise and even upgrade their purchases which they would not do if there was no Wi-Fi (Houlihan 25-29). Even though fans were the main target, installing the powerful wireless network connections has also helped the sports stadium management maximize their earning as the fans are now able to spend their money in the facilities at the comfort of their seat. Fans can order for almost everything from the comfort of their seats large stadiums have installed over 500 wireless access points and have contracted third parties companies such Cisco, Vodafone and AT&T to provide the stadiums with an end to end wireless network solution. These can be seen at the Barclays Center, AT&T Center
2.. State-of-the-Art Mobile Apps
Currently, the most appropriate tool used in increasing the engagement of fans is mobile apps. It is a very efficient and more beneficial than other software applications use in engaging fans in live events. To date, there is some professionals sports team that have acquired their apps that allow them to watch parking sports, buy premium seat upgrades, enter and be able to identify where they can sit. They can also use the same apps to make orders for items such as food and other drinks at the point they are sitting (Sarma 35-52). Furthermore, they can also identify the restroom where they can watch different videos of their choice. These apps also have the opportunity of showing coupons and statistics, obtain traffic news and also get the rout without traffic jams within the city to get home as quickly as possible immediately after the end of the game. This information is not a fiction, but a fact and therefore many people are scrambling for these apps to have the same mobile experience other people are enjoying.
Reader: Who are the audiences interested in this question? What are the different positions they hold? Why are the readers interested in this question?
While most spectators and scholars would argue that the technologies installed in most stadiums have improved spectators experience in the stadiums, researchers scientists and conservatives would argue that the technologies negatively impact the eyes and health of the spectators. Financial analysis would also argue that the technologies are costly to the stadiums and thus would affect the profitability because they involve along of capital expenditures that eat into the shareholder's wealth. Such investments are against the companys financial goals to maximize the shareholder's wealth (Sarma 35-52)
Author: Who are the people writing on this question? What is common ground there between the authors and readers (audiences)?
This topic has been discussed by cross-sectional writers from bloggers to researchers and marketing enthusiasts. The common ground is that the technological enhancement in the stadiums would iMovie the ambiance and increase efficiency thereby maximizing spectators experiences once in the stadium (Campbell).
Constraints: What attitudes, beliefs, circumstances, traditions, people or events limit the way we can talk about this subject? Do limitations create common ground or do they drive the people holding different positions apart?
The main factor that limits discussion on this subject is that most stadiums are privately owned and private property is seldom subject to public review and debates. Most of the discourses are hushed because private stadium owners would often cite infringement into their property. There is also some regulation protecting private business enterprises (The Football League).
Context: What events or circumstances make us interested in this question now? What is the history of this issue and question? How has interest in this question changed over time? What does enduring values (big life issues) this debate relate to?
Currently, there are a lot of technologies which are made to improve user experiences. One of the most outstanding technology groups is the wearables such as Google Glass and smartwatch. These are no longer fashion wearables but important tools that provide users with information at the tip of their hands. Technologies have been designed to improve user experiences in almost all spheres of life, and the latest one is in health and fitness. The use of technologies in entertainment especially the sports stadiums are long overdue. Therefore, this question aimed at determining and creating an understanding of how technologies can be used by the entertainment industry such as the sports stadium to promote stadiums and improve spectator's experience
Poisition1: The first position is that technologies in sports stadiums have helped maximize the users skills because they give the users options to choose from. For example, the sports enthusiast can either decide to go the two stadiums of just watch the entertainment from home. People can nowadays view the games from the large screen in their homes thanks to the inbuilt technologies that can cause a 360degrees view of the stadiums giving the viewers immersive experiences like they were actually in the stadiums.
Position 2: Other people would contend that is the technological enhancement improves customer experiences. For example, they improve efficiencies of services as people can order from the comfort of their seats in the stadiums. The second argument is that the technology improves the stadiums earning and only make the audiences to overspend. Once inside, a spectator has access to a lot of fun that only leads to extravagance. People would shun going to the stadium in fear of indulgence.
Position 3: Another way to look at this question is how the earning of the company has changed since the technologies were implemented. If the earning of the stadiums have declined, then one can argue that the technologies have negatively impacted spectators experiences thereby affecting their decision to come to the
Mobile Point-of-Service (POS): It is amazing that most of the stadiums and other places where events are held have issued out their mobile POS systems to help them have different retailers sell their products such as food and other merchandises within the stadium without queuing. Mobile POS helps retailers to sell their products to fans while seating in their seats. It, therefore, increases the efficiency and effectiveness of selling different products within the stadium. It also vendors and fans save time, space and even energy to move from one place to the next when selling and buying different products such as food and drinks while in sports event (Hughey 335-336).
Beacons: Although the implementation of the beacon is slow in various stadiums, the application has not stopped because other teams which have completed their implementation are using them to send trivial to their fans devices. Others are also used in alerting fans when are sitting in closer restrooms by minimizing waiting time. Furthermore, other teams use beacons to predict the conduct of their fans, emotion and how they spend while in the stadium. Currently, 20 for every 30 MLB stadiums have completed the implementation process of the beacon and they are now using them for different purposes.Digital, Touch-Screen Kiosks: Digital, touch-screen kiosks are currently used by different people. They can easily be found in almost all big venues where sports events are taking place. They are usually essential in helping fans to locate venue maps, the location of restrooms and vendors. The users also apply these applications to buying upgrades and other products such as food and beverages from their seat (Smith 52-3751-52-3751).
What is this point of view? Which articles can you use for this point of view? What part of the article is helpful?
The point of view is that the technology has helped improve customer experiences and even increased the traffic to the stadiums more than the stadium used to get before installing the technologies. Nowadays, people do not like large screens because they are considered extravagant although they are becoming essential in almost every sports event. It is impossible for all the venues to have a 190-foot screen but others that financially stable should have one to enter...
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